AI Insights · Timothy · January 2023
Top 5 2D Cartoon Games on iOS in Poland for Q4 2022
Discover the top-performing 2D cartoon games on iOS in Poland for Q4 2022, based on download, revenue, and active user trends.
Throughout Q4 2022, the performance of the top 2D cartoon games on iOS in Poland showcased some interesting trends in downloads, revenue, and active users. Here’s a closer look:
X-HERO by BINGCHUAN NETWORK started the quarter strong with weekly downloads peaking at around 41K in mid-October, before experiencing a sharp decline to just under 150 by the end of December. Weekly revenue saw a more consistent upward trend initially, peaking at approximately $2.6K in the last week of October, and then stabilizing around $1.7K to $2.2K towards the end of the year. Active users also peaked in mid-October at about 76K before gradually declining to just over 20K by the end of December.
Mighty Party: Battle Heroes from Panoramik Games exhibited a significant increase in weekly downloads, rising from 177 at the start of the quarter to around 13.7K by the end of December. Weekly revenue also saw a sharp increase, peaking at nearly $5K in the final week of December. Active users followed a similar trend, growing from 2.6K to over 40K in the same period.
Survivor!.io by HABBY maintained a steady performance throughout the quarter. Weekly downloads remained relatively stable, starting at 8.5K and ending at 3.4K. Revenue showed consistent numbers, peaking at approximately $5K in mid-December. Active users started at 28.6K and saw a gradual decline to 16.5K by the end of December.
Brain Test: Tricky Puzzles from UNICO STUDIO had a steady increase in weekly downloads, starting at 2.5K and reaching about 5.7K by the end of December. Revenue remained modest, peaking at around $141 in the last week of December. Active users increased from around 13.5K to over 21K during the quarter.
IQ Boost: Training Brain Games by Brightika, Inc. saw impressive growth despite being a relatively new release. Weekly downloads surged from 1K in late November to nearly 13.9K by the end of December. Revenue was minimal but showed a small increase, peaking at $14 in mid-December. Active users also saw a significant rise, starting at 823 and reaching nearly 19K by the end of December.
These metrics highlight the dynamic nature of the 2D cartoon games market on iOS in Poland. For more detailed insights and trends, visit Sensor Tower.